At the heart of numerous games ( Deus Ex, Splinter Cell Chaos Theory, Bioshock, Borderlands, Mirror’s Edge, and so on), the Unreal Engine still remains today among the best graphics engines around, even if Unity is seriously biting at its heels. ![]() MORE: The VR Releases Of (Early) Summer 2017 Kara (Quantic Dream Engine)Ĭreated by Epic Games, the Unreal Engine has reigned as master of the world of video games ever since its creation in 1994. MORE: Tom's Hardware's GDC 2017 Highlights This spectacular evolution was put to good use during the production of Final Fantasy XV. This time, the short film was running on a machine equipped with four Titan X GPUs and displayed some 63 million polygons per frame, all at a 8192x8192 resolution. Dubbed Witch Chapter 0, it revisited Agni (the character) and brilliantly demonstrates the evolution of the Luminous Engine. Two years later, Square Enix revealed a new tech demo using this engine. The demo displayed nearly 10 million polygons per frame (up to 400,000 per character). Agni's Philosophy ran on a PC equipped with a GeForce GTX 680 and 16 GB of RAM. ![]() The principal goal for this demonstration was to show what the future of the Final Fantasy franchise would look like. ![]() The animated short film introduced Agni, a young female sorcerer. The graphics engine was designed to run on eighth-gen consoles (PlayStation 4 and Xbox One). At E3 2013, Square Enix revealed this tech demo of its Luminous Engine.
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